The aim of the Emergent Media & Entertainment Research Group (EMERG) is to encourage and support the creation of art and research in the humanities and social sciences related to emergent forms of media, arts, communication, and entertainment and their cultural significance; to cultivate an environment of engagement, experimentation, and discovery with these tools and technologies; to foster the development of new forms of emergent arts, media, communication, and entertainment, and to educate our students, the larger Edge Hill University community, and the public about various forms of emergent art, communication, entertainment, and media and their impact on society through publications, public lectures, white papers, and other outreach activities.

Examples of emergent media and entertainment include:

  • Artificial Intelligence (AI)
  • Automated Journalism
  • Biotech Art
  • Chatbots
  • Civic/Participatory/Crowdsourced Media
  • Culture Jamming
  • Data Journalism
  • Data Visualization
  • Digital Games
  • Drones
  • Generative Art and Artificial Intelligence
  • Geolocative, Geo-aware, and Mobile Media
  • Gestural Technology and Interfaces
  • Gestural Technology and Interfaces
  • Immersive Media
  • Interactive Installation Art and Interactive Performances
  • Interactive Storytelling
  • Interactive Video
  • Internet-of-Things
  • Live Streaming and Live Video Platforms
  • Predictive and Anticipatory Computing
  • Projection and Video Mapping
  • Social Media
  • Transmedia Storytelling
  • Virtual Reality (VR), Augmented Reality (AR), and Extended Reality (XR)
  • Wearable Art

Upcoming activities

April 20 2023                                  

Inaugural guest lecture (Dr. Amy Skjerseth, University

of Liverpool).